by jpgreenwood | Digital Culture
Listen to this post This post was written as a final assignment for the Digital Culture module on the Certificate in Digital Media Design & Development course at CIT. The full, unedited version (21:33) is available as an MP3 (29.6mb). Download it, or stream here:... by jpgreenwood | Digital Culture
I was 12 when we first got a desktop computer with internet access at home, and somehow I ended up playing one of the first online multiplayer games – a Multi-User Domain (MUD) called Rivers of MUD (ROM). ROM was a text-based fantasy game that started in... by jpgreenwood | Digital Culture
It is easy, if not always useful, to categorise people as haves and have nots with regard to the digital divide. People who live in remote areas, or who can’t afford access to networking technologies are the have nots, and more affluent people who live... by jpgreenwood | Digital Culture
Between 2009 and 2013 I played World of Warcraft, and I played it pretty hard. There were a bunch of reasons for that, and they evolved over time. I started because after university most of my friends from school who had dispersed from Yorkshire to far-flung corners... by jpgreenwood | Digital Culture
Image remixed from Flickr user JwvanEck’s FREE • quote from Matt Warman Some people argue that the Internet is the equivalent of a supermarket where you never have to pay for anything. Others say that the costs of internet use go far beyond money. As... by jpgreenwood | Digital Culture
The world wide web was designed to be open. It transcends international borders and allows the free flow of information, which according to the OECD (2017) is important to “trade, innovation, entrepreneurship, growth and social prosperity”, but this causes...